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ANIMATION

Scout_Animation.PNG
Animation: Welcome

GUNSLINGER

This was the character I made as the protagonist for a personal project I created.  He was allowed to run in all directions, but I decided to showcase the forward direction.

KNIGHT

One of the first characters I've ever modelled and animated.  His sword hangs to his left hand side as he runs across the battlefield.

CARTOON KNIGHT

This was for another side project, but I never actually finished it.  This was the primary enemy in the game as he was the grunt of the enemy force.  He was made to look as cartoony as possible, but this was still when I was learning how to model so I could only do so much.

ASSASSIN

Aside from running animations, I also animated this assassin to attack with his dual badlands swords.  I created this character one day and decided to give him the best weapons I could think of.  The animation was used as a special attack, so he was meant to stay still while attacking.

FIRST ATTEMPT

I usually make animations that are used in games so the characters are stuck in place, however, this was my first attempt at making a very small cinematic with a samurai that I modeled.

SECOND ATTEMPT

This is my second attempt at making the character as cinematic as can be.  I added some motion to the camera and added some anticipation to the samurai.

Animation: What I Do

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