Making games with style.

GAME DESIGN/CODING
ADVANCED MOVEMENT SYSTEM
I created a movement system that is heavily inspired by the Dead Space Series. Even the doors resemble the doors in the Dead Space games. I wanted to make something that would feel smooth.
TITLE SCREEN
This is the title screen for our new game, Instinct of Man. Although there is still a lot to do, I have spent many hours on modeling, coding and animating this to make sure it looks like something presentable.
AI BATTLE
This was an AI battle that I coded a while ago. This was my first attempt at coding AI and I like to think it turned out well. Although nothing really came from this project, it is still one of the projectst that I use as a foundation. I still learn from this project despite being made years ago.
TOWER DEFENSE
This is another project that was created a while ago. I really liked Dungeon Defenders at the time and loved seeing the ballista being used by the knight. I decided to model it, then went even further to code it into a side project.
SHOOTING MECHANIC
My most recent video that I have created showcases a character that I modeled and animated to run around a plane that can shoot his weapon. Although I have updated this project quite a bit, this is the last video I took of it.