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GAME DESIGN/CODING

Game Design: Resources

ADVANCED MOVEMENT SYSTEM

I created a movement system that is heavily inspired by the Dead Space Series.  Even the doors resemble the doors in the Dead Space games.  I wanted to make something that would feel smooth.

TITLE SCREEN

This is the title screen for our new game, Instinct of Man.  Although there is still a lot to do, I have spent many hours on modeling, coding and animating this to make sure it looks like something presentable.

AI BATTLE

This was an AI battle that I coded a while ago.  This was my first attempt at coding AI and I like to think it turned out well.  Although nothing really came from this project, it is still one of the projectst that I use as a foundation.  I still learn from this project despite being made years ago.

TOWER DEFENSE

This is another project that was created a while ago.  I really liked Dungeon Defenders at the time and loved seeing the ballista being used by the knight.  I decided to model it, then went even further to code it into a side project.

SHOOTING MECHANIC

My most recent video that I have created showcases a character that I modeled and animated to run around a plane that can shoot his weapon.  Although I have updated this project quite a bit, this is the last video I took of it.

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