Making games with style.

3D MODELING
I have been 3D modeling for roughly four years now and I like to think that I have gotten good at it. I have never had a mentor in my life so everything I do is 100% self taught. I know I probably won't be the best on this planet, but that won't stop me from trying.

3D MODELS GALLERY

TWO-LEGGED WALKER
I created this model one day when I got challenged to create a mech. Everything I create is low poly, but this one, from a far, still looks fairly detailed. This mech took me roughly 6 hours to fully model, texture and rig.

BEAST EYES
I created this model one day when I was bored and decided to take it one step further and took a picture of his face and put it in photoshop. I created the full model, but only took a picture of his face as I didn't rig the model.

SPACESHIP
I found a 2D image of concept art for a spaceship and decided that I wanted to make a 3D model of it. This was done a little while ago so it definitely has room for improvement, but I am still fairly proud of it.

DROP POD
This drop pod was created for the game we are currently making, Instinct of Man. The model was inspired by a drop pod from the Halo franchise, but this model pod can carry 4 different people as opposed to Halo's design of one.

HELICOPTER
I messed up this model on the cockpit a little bit, but other than that, I was fairly proud of this one. I managed to animate this model and even put it in a project.

MANNEQUIN IN SUIT
This is the first time that I tried using the sculpting brush on something that I hand modeled. I tried giving creases to the suit to give it more definition. I then added buttons for the shirt below his coat. Overall it turned out nice and I am really proud for my first time sculpting on a model.

ROOM OF EQUIPMENT
I was creating a collage of some of my best small assets and it became this. These are assets from various projects I have worked on through a three month period. It ranges from Modern to medieval to sci-fi. It's a simple project, but one that I like seeing nonetheless.

SCULPTS

FIRST SCULPT
When sculpting, I always wanted to create something that can only be thought of, which is why you'll see that all my sculpts are of aliens. This is my first time sculpting anything and although it's not the best, it's the start of my progress so it will always have value to me.
SECOND SCULPT
I wanted to focus a bit more on the body for my next sculpt, but it didn't quite turn out the way i wanted it to. I definitely think it's an improvement from my first sculpt, but it's still not as good as I want it to be.


THIRD SCULPT
I don't really know what I was making for the third sculpt, I just grabbed my brush and made whatever came to my mind. I didn't entirely like the outcome of this one, but it still shows very subtle improvements in the chest.
FOURTH SCULPT
My fourth and final sculpt is probably my best and my proudest sculpt of the four aliens I modelled. I feel like I got the chest area more anatomically correct (Despite being an alien) to that of a human and I always liked the way I made the head. I feel like I messed up on the neck area a bit, but it isn't the worst thing that could have happened.


BASE MESH
While not an alien, this is the base mesh that I use for all the characters that I model. This was 100% sculpted by me, from head to toe. This took many attempts to get to my liking, but in the end, it was well worth it.












